To
better reach my target audience of college-age students, I plan on submitting
my digital media production to the Calumet Theatre homepage so they can upload
it to the Club Indigo page. Because my
medium choice depends on audience interest in the club, adding an informational
PowerPoint to the main page will help me reach my audience and inform them
about Club Indigo while stimulating further interest in going to a movie and
dinner event. By making sure the
PowerPoint functions off of the Club Indigo home site, I feel that the
interaction between my audience and my presentation will help achieve a Web 2.0
method of sharing the information in the digital realm.
To
better understand how my audience will interact with my presentation, it is
important to understand just what components of Web 2.0 will be important to
the PowerPoint and potential viewers. By
putting the presentation online as a link to the PowerPoint, I am giving the
audience the opportunity to learn more about the club through a digital
medium. According to the Boyd article,
one of the four main goals of Web 2.0 is stimulation, which is also a main
factor in my decision to have the theatre host my presentation (Boyd). A stimulated audience is an interested
audience, and an interested audience will be far more likely to attend a club
event than those who are uninformed. The
other benefit to having my PowerPoint on the Calumet Theatre homepage is it
will help the theatre get attention by the amount of traffic that looks for the
page or presentation through a search engine like Google or Bing (Wallace). An increase in site traffic for the theatre
not only helps the odds of my presentation being seen by my target audience,
but also helps Calumet Theatre generate revenue it can then use for
advertisements of its own, furthering the Web 2.0 network of interactivity
among members.
For
other aspects of Web 2.0, I can see a forum developing for the theatre page so
they can vote on future meals/movies or create a review section so new member
can get a better understanding of how the club functions and what themes they
would like to try and attend. This
collective intelligence is the main point Tim O’Reilly was making in the
article we read about what Web 2.0 is and how it functions as an “upgrade” of
the internet used years ago (O’Reilly). Even if the forum is a simple discussion or
wiki, the benefit to having an interactive community of Club Indigo patrons
would be a great way for members to share stories and show their friends all
that they are missing out on (Wikipedia). For members to have a say and learn about the
club before attending is similar to the theory in the Wright article on
Wired.com that states Web 2.0 members now learn by doing rather than reading (Wright). An open-source forum could also help the
Calumet Theatre start their own message boards or forum links that could be
used in junction to help promote the events that are coming up or require input
before performance time.
By
focusing on the key aspects of Web 2.0 as they relate to audience interaction,
uploading my PowerPoint for Club Indigo to the Calumet Theatre home site would
help promote the site and attract the intended audience. Introduction of interactivity with the media
is a great way to get people interested in a topic, so it only makes sense that
my audience should have a way of viewing and promoting my advertisement in
their own ways. Every person who views
the PowerPoint and visits the Club Indigo site is one more potential patron,
which has been my goal since beginning my digital media production.
Sources
Boyd,
Danah. "Streams of Content, Limited Attention." Danah. N.p.,
17 2009. Web. 13 Dec 2012.
<http://www.danah.org/papers/talks/Web2Expo.html>.
O'Reilly,
Tim. "What is Web 2.0." O'Reilly. O'Reilly, 30 2005. Web. 13
Dec 2012. <http://oreilly.com/pub/a/web2/archive/what-is-web-20.html?page=1>.
"Internet
Forum." Wikipedia. Wikipedia, 13 2012. Web. 13 Dec 2012.
Wallace,
David. "Web 2.0 Technologies and Search Visibility." Search Engine
Watch. N.p., 18 2006. Web. 13 Dec 2012. <http://searchenginewatch.com/article/2066711/Web-2.0-Technologies-and-Search-Visibility>.
Wright,
Will. "Dream Machines." Wired. 20006: n. page. Web. 16 Dec.
2012. <http://www.wired.com/wired/archive/14.04/wright.html>.